Gearbox Software made three official Expansion Packs for the original game, which act as POV Sequels for the main plot. Said level was fantastic, and they realized that this density of set pieces was the "certain something" the game lacked. In order to take stock, they created a single level containing every gimmick, enemy, and bit of level furniture that they had come up with for the game so far. The designers actually had great difficulty with the level design at first, and got stuck in a rut. The game is entirely played in first person and in real time, with very little sound not produced by actions in the game world, and no sounds at all made by the central character also, there are few cutscenes (and even they let you look around during them) - the player has control of the character at all times, and the story unfolds entirely in-game. Notable for its total immersion of the player. Now Gordon must work his way across the base in pursuit of a way to close the dimensional rift, fighting off not only the acid-spewing, electricity-shooting, zombifying aliens but also the Hazardous Environment Combat Unit (HECU), a special unit under the US military, who have swarmed into the complex and are destroying the creatures and silencing the facility's personnel with equal vigor. While performing a test on a strange crystalline substance, Gordon accidentally initiates a ' resonance cascade' - an event which causes bizarre, violent creatures to be spontaneously transported from another dimension. Half-Life, by developer team Valve and originally published by Sierra in its final years, is the first in the Half-Life series and follows a day in the life of physicist Gordon Freeman, a bearded, bespectacled Heroic Mime who works in the Anomalous Materials laboratory at the vast Black Mesa Research Facility, a top-secret complex in the middle of the New Mexico desert.
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